With its Type being Spellcaster, it opens up the possibility of comboes involving the Pyro-Type "Hands" and " Inari Fire". Also, since it lacks the destruction combos of the "Ice" and "Fire" pair, it makes for a better partner to " Prominence Hand". "Magic Hand" will immediately discard the searched card and deal 800 damage as a bonus, which can help break combos and hinder fine-tuned Decks. However, it can make a useful one-time combo with " Dark Designator," which forces the opponent to search for a monster of your choice. Since its effect doesn't directly help the other members, it finds itself rarely used. "Magic Hand" offers the unique ability to, one time only, shut down the opponent's ability to search their Deck. Meanwhile, " Magic Hand" is the true oddball of the group. Resolution destroys 2 of the opponent’s cards, and summons 2 Level 4 monsters to the field for Xyz summons. Play goes as follows: Destroy Ice Hand or Fire Hand, activate Thunder Hand in Hand or GY, then chain the destroyed Hand. This is best used with Fire Hand and Ice Hand, because one’s destruction causes the other to be summoned. It special summons itself when a Hand is destroyed (or any monster with 1600 Atk or Def), and destroys something when it’s summoned. “ Thunder Hand” combines the strategies of destruction and Xyz summoning. While this can be useful in certain situations, that approach is sometimes forgone by players who prefer to sacrifice their more valuable "Hands" in exchanges with the opponent. "Prominence Hand" serves to facilitate easy Xyz Summons, by Special Summoning itself when any other "Hand" is in play. Two other members, " Prominence Hand" and " Magic Hand" take a radically different approach and tend to be less popular. In conjunction with destroying the opponent's cards, "Fire Hand" and "Ice Hand" are capable of independently maintaining board presence, Deck Thinning, and also filling the Graveyard for resources that can be exploited by monsters like " Blaster, Dragon Ruler of Infernos" and " Tidal, Dragon Ruler of Waterfalls." They can also be used defensively, since opponents who are aware of the "Hands'" capabilities may choose to hold back on their offensive out of fear of losing their cards. " Black Garden" can be used to generate tokens for the "Hands" to attack and trigger their effects, reducing the strain on the player's Life Points. While this can cost some Life Points (a risk which can be easily be resolved by throwing in a " Spirit Barrier"), they are capable of shifting card advantage away from the opponent quickly, making them excellent floaters. This will successively destroy the opponent's field while successively Summoning the alternating "Hands" from the Deck. Since this effect can be used as many times in a turn as possible, a popular strategy is to ram the "Hands" against a stronger enemy monster as many times as possible. Once a card is successfully destroyed this way, each "Hand" can Special Summon its opposite counterpart directly from the Deck. When either of this pair is destroyed by an opponent's card (by battle or card effect) and sent to the Graveyard, they can destroy a monster the opponent controls ("Fire") or a Spell/Trap card the opponent controls ("Ice"). The "Hand" series has a rather straightforward play style centered mostly on " Fire Hand" and " Ice Hand". The Xyz Monsters of the series have effects that respond to and negate other monsters' effects when it is activated.ĭue to this series's Japanese name, it technically also includes numerous cards unrelated to its play style and that do not have "Hand" anywhere in their English name, such as " Extra Hundred". Several of the the later cards feature effects that activate when destroyed by battle. The cards of the series do not seem to have a single strong effect focus, though they generally focus on a defensive Control Strategy. In the anime, some "Hand" monsters like " Fire Hand" and " Ice Hand" attach themselves to their controller's shoulder, like a prosthetic limb, while also causing the controller extreme pain. Visually, they appear as large mechanical human hands, often constructed primarily of a unique natural element. " Hand" (ハンド Hando) is a series used by Girag in the Yu-Gi-Oh! ZEXAL anime.
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